SATIE
SATIE (Spatial Audio Toolkit for Immersive Environments)
SATIE is an audio spatialization engine developed for realtime rendering of dense audio scenes to large multi-channel loudspeaker systems. It is a lower-level audio rendering process that maintains a dynamic DSP graph which is created and controlled via OSC messages from an external process. SATIE’s modular development environment provides for optimized real-time audio scene and resource management. There is no geometry per se in SATIE, rather, SATIE maintains a DSP graph of source nodes that are accumulated to a single "listener", corresponding to the renderer’s output configuration (stereo and/or multi-channel).
Its aim is to facilitate using 3D space in music/audio composition and authoring, to play well with 3D audio engines (so far it has been used with Blender and Unity3D) or to serve as a volumetric audio spatialization addition to more traditional desktop DAW systems.
SATIE is made with SuperCollider, an audio programming environment and language. To install SuperCollider and SATIE, see instructions in INSTALL-SATIE.
See SATIE OSC API for details on OSC communication.
There are also some known efforts to make bridges for specific software:
- gdosc module for Godot game engine.
- A Unity example can be found here: https://gitlab.com/sat-mtl/metalab/satie4unityExample
- PySATIE is a Python module which allows for some SATIE control directly from python code (particularly useful for use with Blender or Panda3d)
Website: https://sat-mtl.gitlab.io/documentation/satie
Examples of SATIE use
There are tutorials and walk-throughs with detailed explanation of SATIE architecture and use within SuperCollider's help/documentation browser. We also have a repository of various prototypes that involve SATIE, sometimes in tandem with other tools, as well as recipes that may address some specific use-cases. Contributions are, of course, welcome.
Code contribution
Contributions are welcome ! See CONTRIBUTING.md and CODE_OF_CONDUCT.md for details.
Directory structure
SATIE internal plugins: - sources: sound sources (sound file players, synths) - effects: effect (reverbs, filters) - spatializers: spatialization (stereophonic, quadraphonic, higher-order ambisonics) - mappers: mapper - postprocessors: audio mastering - processes: generating many events algorithmically
other: - HelpSource: documentation, in schelp format, available within SC IDE (scide) - src: SATIE implementation - satie-assets: submodule containing some ambisonics related assets - utils: diagnostics and other tools - tests: unit tests and other testing scripts
License
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. See LICENSE for the license text.
Sponsors
This project is made possible thanks to the Society for Arts and Technology [SAT] and to the Ministère de l'Économie et de l'Innovation (MEI) du Québec.
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Repository
URL
https://gitlab.com/sat-mtl/tools/satie/satie
Since
2017-06-22
Last update
2023-11-06
Current version
1.6.8
Quark info
url
https://gitlab.com/sat-mtl/tools/satie/satie
name
SATIE
since
2016
schelp
Overview/SATIE-Overview
license
GPL
summary
Spatial Audio Toolkit for Immersive Environments
version
1.6.8
copyright
Nicolas Bouillot, Michal Seta, Zack Settel, Edu Meneses
dependencies
['SC-HOA']