The GameLoop Library:
Filter:
GameLoop/Overviews (extension) | Library

The GameLoop Library
ExtensionExtension

A Sound Oriented Game Engine

Description

NOTE: If you need a quick introduction without going through the trouble of getting everything go to QuickStart and follow the instruction of the first note.

For full functionality:

  1. Install the VectorSpace, MathLib and the AmbIEM Quark (See 3. for how to get the AmbIEM resources). Evaluate the following to install the Quarks (note that Quarks need SVN to be installed):
  2. Get the latest SuperCollider Plugins: http://sourceforge.net/projects/sc3-plugins/files/. The Plugins include the required MoogVCF UGen as well as the Ambisonic Toolkit.
  3. For AmbIEM you need the HRTF measurements from http://sound.media.mit.edu/resources/KEMAR.html . Get full.tar.Z, unzip, and rename the folder as KemarHRTF. The default directory does not seem to work. I recommend you add

    to your startup file and place the Kemar folder in the Application Support directory of your platform.

  4. Get the Kernel's for the more advanced decoding methods of the ATK Library. You can find them in the downloads section of the website at http://www.ambisonictoolkit.net/wiki/tiki-index.php?page=Downloads.

-------------------------------------------------------------------------------------------------------------------------------------------------

v0.1.4: Contributions, Issues, Feature Requests: github.com/dathinaios/gameloop

-------------------------------------------------------------------------------------------------------------------------------------------------

GameLoop is a library for the creation of virtual sound environments inspired by video game techniques.1 It provides:

Overviews

Main Classes

Main structure:

Steering Behaviours:

UGens:

[1] - The design of the library was partly based on the article 'The Guerrilla Guide to Game Code' that can be found at http://www.gamasutra.com/view/feature/2280/the_guerrilla_guide_to_game_code.php