Arrive is a behavior that steers the agent in such a way it decelerates onto the target position.
entity |
the entity on which the steering force will be applied |
targetPos |
the position of arrival |
deceleration |
a number from 1 to 3 (low = 3, normal = 2, fast = 1) |
tweak |
a number that is multiplied with the deceleration. For tweaking (duh) |
Get the calculated force. To be used in the .force_ method of the entity. This is how the steering forces are applied.