Creates a steering force that moves a vehicle along a series of waypoints forming a path. An example can be found at the QuickStart.
entity |
the entity on which the steering force will be applied |
path |
an instance of Path |
seekDistance |
Since the path following behavior internally uses a combination of arrive and seek behaviours the seekDistance argument defines how close to the target the arrive should change to seek for the next waypoint |
Get the calculated force. To be used in the .force_ method of the entity. This is how the steering forces are applied.