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The code below is a non-real-time NRT script to decode your compositions for a 5.0 speaker array.
First things first: let's start the sound server, which we configure first to get more audio buses and to have 36 output channels.
We will first load a sound sample from a HOA scene.
First, load a soundfile:
Then we make a Score and we add to the Score OSC messages invoking the SynthDef we have made earlier.
Finally, we can delete the files:
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Next: Exercise_15_HOA_ADT_DecoderHelper