Making full use of this library requires knowledge of modern Functional Programming concepts as implemented for instance in Haskell, specially familiarity with functors, applicative functors, monoids and monads.
I recommend reading a book such as "Learn you a Haskell for greater good" (http://http://learnyouahaskell.com/).
The Library implements an experimental type class system, where the functions of the type classes are defined in Object and to "implement" a type class a SuperCollider class has to overload the corresponding functions (i.e. >>= or collect). This doesn't allow for more advanced uses of type classes but allows defining functions that are available to a specific type class, by defining a corresponding method in Object (i.e. sequence depends on traverse, >>=| depends on >>=). If one calls >>=| on a class that is not a monad (doesn't implement >>= ) an error is thrown. Some methods such as sequence cannot be used like in Haskell because SuperCollider doesn't have the sophisticated type system to infere the right class to use in some circunstances. In those cases o type hint must be given: [].sequence(Option)
Without this type hint, there would be no way to know in what class to wrap the empty array.
* needs: collect
* needs: <*>, *makePure
* makes available: <*, *>, <%>, sequence, pure
* needs: >>=, *makePure (we don't distinguish between AF's pure and Monad's return)
* makes available: >>=|, sequenceM, pure
* needs: |+|, *zero
* needs: traverse
* makes available: collectTraverse, disperse
* IO
* Option
* Validation
* Promise
* Reader
* ST
* WriterReader
* RWST
* LazyList
* Tuple(n)
http://en.wikipedia.org/wiki/Functional_reactive_programming
Classes: FPSignal, EventStream and their children.
These classes follow more or less the api of reactive-banana (Haskell library - http://www.haskell.org/haskellwiki/Reactive-banana) and were originally based on code from reactive-web (Scala library - http://reactive-web.tk/).
A monad for constructing the event processors graph is available which is compiled into an EventNetwork which can be started and stopped at will. Check also ENdef.
There is a class NNdef that attaches an FRP event network onto an Ndef source. The event network is reconstructed every time the Ndef source is changed. This allows jit style construction of FRP graphs together with usual supercollider DSP graphs (synthdefs).