3Dj is a SuperCollider library that aims to provide a compact, complete and open framework for live sound spatialization.
In a [live] spatialization system, the user is able to manipulate in real-time the spatial characteristics of the sound, given an external audio input. Manipulating all other sound parameters is outside the spatialization system's scope.
Following image is a scheme of a [live] spatialization system, with the current class implementation.
In short, a [live] spatialization system has mainly three parts:
For a short tutorial, readers are encouraged to look through the examples provided in SSWorld and SpatialRender .
3Dj depends on some external libraries.
SpatDIF is a scene description format, intended for the standardization of spatial sound information. It provides a unified system for spatial data exchange between sound scene simulators and spatial renders. We are proud to offer the first SuperCollider SpatDIF implementation. Users can make use of our implementation, or alternatively interchange any of its parts for the software of their election.
More information can be found at the SpatDIF website: http://spatdif.org.
Thanks to the network distributed paradigm of SuperCollider, it is possible to run the different library parts distributed over a network. This can be useful in several situations: from splitting the CPU load, to remote performances.
In the 3Dj GitHub repository (https://github.com/andresperezlopez/rt-spatialization) we provide some extra tools to be used with the library.
All the code is provided under the GPL v3 license.
The project has been developed by Andrés Pérez López as the practical implementation of the concepts developed in his Master Thesis at Music Technology Group, UPF, in collaboration with Fundació Barcelona Media. The Thesis report, with all related State-of-the-Art and research, can be accessed through this link: http://www.andresperezlopez.com/sites/default/files/Andres_Perez_Master_Thesis.pdf
Contact: contact@andresperezlopez.com