Perlin3:
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Perlin3
ExtensionExtension

3D Perlin Noise

Description

Perlin noise is a type of gradient noise devised by Ken Perlin, and commonly used to add texture to objects rendered in computer graphics. It is deterministic: for a given input co-ordinate it always returns the same output value. To make audible noise you will typically need to define some trajectory through the co-ordinate space.

Examples