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GFIS
ExtensionExtension

generalized functional iteration synthesis pseudo ugen

Description

The GFIS class implements functional iteration synthesis as pseudo ugen loosely based on the description by Agostino Di Scipio ([1], [2]), who used the abbreviation FIS and pointed to its rich potential. Yari Marimoto has written a plugin implementation of the main sine-map iteration model, which is included in the trnsnd quark under the same name. The GFIS pseudo ugen implementation allows settings which go beyond functional iteration in a strict sense.

Principle idea of synthesis: given a parametrized nonlinear function, time-variance of init values and/or parameter sets with fixed iteration depth n can produce interesting waveforms. Due to the highly nonlinear dynamics involved, a great amount of unpredictability invites to experiment and exploration – depending on the characteristics of the time-varying signal, results span from brittle noisy textures to drones with rich spectral movements. The cited papers mainly describe strict iteration with sine and mention iterated waveshaping, but as the GFIS class implementation just takes an arbitrary Function it's easy to blur the concept, e.g. by altering the Function and/or the parametrization depending on the iteration level and/or applying iteration on multichannel signals, crossing their data etc. Also interesting – and probably not widely explored – is the use of functional iteration as controller / modulator / engine for other synthesis methods.

WARNING: Be careful with amplitudes, in general higher numbers of iteration produce signals with more energy and due to the nonlinear dynamics signals can suddenly become loud! Also go sure that your function doesn't allow blowup with iteration (this at least doesn't happen with the standard examples of the sine map model).

References

  1. Di Scipio, Agostino (1999). "Synthesis Of Environmental Sound Textures by Iterated Nonlinear Functions" in: Proceedings of the 2nd COST G-6 Workshop on Digital Audio Effects (DAFx99), NTNU, Trondheim, December 9-11, 1999.
  2. Di Scipio, Agostino (2001). "Iterated Nonlinear Functions as a Sound-Generating Engine" Leonardo, Vol. 34, No. 3 (2001), pp. 249-254, MIT Press.

Class Methods

.ar

Arguments:

func

Function used to establish the iteration by applying it n times at build time of the synthdef graph. The Function should take two arguments: the signal and an optional index. It should return the signal used for iteration. The signal can be multichannel, then the Function might take that into account and refer to single channels of the signal arg – but the Function might also ignore it and rely on multichannel expansion, see examples.

Note that UGens written within func are instantiated n times, this is usually not what you want for iterating the same parametrical function, with determined signals it's a waste of CPU and for random UGens the result is different. For the strict interpretation of FIS define the parameter signal outside and refer to it from inside func.

init

Init value for the iteration, can also be a SequenceableCollection.

n

Integer, the maximum iteration number, it determines how often the Function is used for building the synthdef graph, hence this value is not modulatable.

nOut

Integer or SequenceableCollection of Integers. An Integer determines the iteration level of the returned signal. That way you can define a maximum iteration number n and switch between lower ones, however n iterations are permanently calculated. In general switching will cause clicks, so this is an option for testing primarily. A SequenceableCollection of level indices will produce a multichannel signal, which in turn allows defining smooth transitions between signals of different iteration levels.

leakDC

Boolean. Determines if a LeakDC is applied to the output. If the parameter signal doesn't change (which can e.g. happen with a LFDNoise UGen) the result will in general be a DC offset, hence DC leaking is recommended. Defaults to true.

leakCoef

Number, the leakDC coefficient. Defaults to 0.995.

.kr

Examples 1: The sine map model

These examples use an iterated sine map as described by Agostino Di Scipio. For the sine map sin(r * x) values of r varying between 2 and 4 are interesting. Driven by LFNoise parametrizations as in the first examples we get noise textures.

 

Ex. 1a: Time-varying the factor r

 

Ex. 1b: Time-varying init values

 

Ex. 1c: Time-varying init values and factor r

 

Ex. 1d: Producing pitch by periodically oscillating parameters

 

Examples 2: The waveshaping model - iteration via buffered data

 

Ex. 2a: Time-varying init values

 

Ex. 2b: Time-varying index deviation

 

Ex. 2c: Time-varying init values and index deviation

 

Examples 3: GFIS as controller / modulator / engine for other synthesis

This can transfer the instable characteristics to other sound worlds.

 

Ex. 3a: FM

 

Ex. 3b: Buffer modulation phase controlled by GFIS

 

Ex. 3c: Iterated GFIS

 

Ex. 4: The nOut arg

 

Ex. 5: Comparison FIS / GFIS