Patch Busses and Groups:
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Patch Busses and Groups
Extension
Playing a patch on a specific Bus or Group
s.boot; a = Group.new; b = Group.after(a); c = Bus.audio(s,1); p=Patch({ arg in,ffreq; // the Bus is passed in as In.ar(bus.index,bus.numChannels) LPF.ar(in,ffreq) },[ c, KrNumberEditor(3000,[200,8000,\exp]) ]).play(group: b); // play something onto this bus in a group before that of the filter y = Patch({ Saw.ar(400) * 0.1 }).play(group: a, bus: c ); z = Patch({ Saw.ar(500) * 0.1 }).play(group: a, bus: c ); z.bus z.synth z.group z.server z.stop; y.stop; // z and y are now stopped by p is still playing // c is a Bus object c // play c ontto a main audio output c.play //use command-. to stop all s.boot; a = Group.new; b = Group.after(a); // no index, not yet allocated c = Bus(\audio,nil,2); y = Patch({ arg in,ffreq; LPF.ar(in,ffreq) },[ c, // a proxy, the bus is yet to be allocated KrNumberEditor(3000,[200,8000,\exp]) ]).play(group: b); // now that the patch has played, the bus allocated itself c.insp // play onto this bus in a group before that of the filter z = Patch({ Saw.ar([400,401]) * 0.1 }).play(group: a, bus: c )
helpfile source:
HelpSource/Guides/Patch-Busses-and-Groups.schelp
link::crucial-library/Guides/Patch-Busses-and-Groups::