represents an audio or control input for a player that is to be filled with a player later.
eg. an input to an effect. a potential controller/interface input
it holds the place. if the patch is played, it is silent.
p.play
other classes can detect these inputs and patch into them.
The audioSpec would specify the number of channels.
spec |
bus |
nc |
agroup | |
private | |
bus | |
bundle |