A WFSCollider tutorial:
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A WFSCollider tutorial
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Getting started with WFSCollider

At it's most simple usage, WFSCollider allows you to assign trajectories to sound files and play them in a time-line. At it's most complex usage it allows arbitrary SuperCollider synths to be spatialized and to be controlled using other synths, osc messages, midi controllers, etc.

We will start by showing how to play a sound file through a WFS panner.

To create a new score use menu bar and go to Score->File->new

To add an event click on the '+' button. By default you get a UChain with two units, sine and output. The output unit is not for WFS playback, so you should change it to one of the WFS Udefs:

For more info see the reference

Double-click the event to open it. Click on "defs" to open the defs window. Drag the wfsDynamicPoint unit over to the output unit.

To play the sound file you will need to use one of the sound file players:

Drag the diskSndFile unit over to the sine unit.

To move the sound around there are several possibilities:

We will use the wfsPathPlayer unit to assign a trajectory to the sound: Click the '+' button in the diskSndFile unit to add another unit and drag the wfsPathPlayer unit over to that unit. In the wfsDynamicPoint click on "pointFromBus".

The UChain GUI should look like:

To edit the trajectory you can click on "edit" in the wfsPathPlayer section of the UChain gui, this will open a WFSPath editor window.

You can play the UChain either by clicking the "power" button on the UChain gui or by playing the score using the score editor transport controls.